Third-Grade Students Explore Computer Virus Prevention Through an Interactive Game

Third-grade students from I. Elementary School Čakovec participated in an engaging and educational activity designed to introduce them to the concept of computer viruses, how they spread, and the importance of protecting their devices. This hands-on learning experience aimed to raise awareness of digital safety in an age where technology is an integral part of everyday life.

The activity began with a simple but effective game simulating the spread of computer viruses. Students formed a network by standing in a circle and exchanging “data” through handshakes. Without revealing their roles, three students were assigned as “viruses.” As the game progressed, these students “infected” others by whispering, “I’ve infected you” after each handshake. This simple yet impactful simulation helped illustrate how quickly and easily a virus can propagate through a network when adequate protection measures are not in place.

Following the game, the students gathered to analyze the “infection chain.” They reflected on how the virus spread so rapidly, how many students became “infected,” and which behaviors contributed to the spread. The discussion highlighted the consequences of computer viruses, such as data loss, device malfunction, and potential privacy breaches. Interestingly, some students noticed the secret phrase and began refusing handshakes, demonstrating how awareness and caution can prevent the spread of harmful software. This insight led to a broader conversation about the importance of responsible digital behavior, such as being cautious when opening unfamiliar files or clicking on suspicious links.

In the second part of the session, students explored the role of antivirus software and other security measures in protecting their devices. They learned about how antivirus programs detect and neutralize threats and why regular software updates and routine system checks are crucial for safeguarding personal data. Teachers emphasized practical steps students can take at home and school, including not downloading unknown applications and consulting adults when encountering something unusual online.

This interactive game and the subsequent discussion provided students with a valuable opportunity to learn about internet safety in a fun, memorable way. By combining play with education, the activity helped instill essential cybersecurity knowledge that students can carry with them as they increasingly engage with digital technology in both academic and personal contexts.

Through initiatives like this, the SPADATAS project continues to promote digital literacy and empower young learners to navigate the digital world safely and responsibly.